Contents page

Index

SECTION 8 - Essence Settings and Other Attributes


24] Fire and ice, By Gabriele Scibilia (Imagine 2.9 and higher)

         This technique uses Steven Blackmore's DE* texture family and
 TOOLKIT I textures, available only for Imagine PC version.

Enter Detail editor:

- Add a primitive sphere and set Index of refr. to 1.31. - Add the DEFLTR-A texture. - Add the (Steven Blackmore's Texture Toolkit) FILTER texture: set New Filter Red, Green, Blue parameters to 255 (or set the Transparency value of standard Imagine TRANSPAR texture to 1.0). - Add the DEFLTR-B texture (size: 15, 15, 15) as follows:

Column One Two ____ ____ 2 1 0 10 0 0 0 0 0 0 0 0 0 1 1 0

- Add the DEREFL-A texture. - Add the (Steven Blackmore's Texture Toolkit) REFLECT texture and set New Reflect Red, Green, Blue values to 60 or add a standard Imagine CHECKS2 texture:

Column One Two ____ ____ 0 -1 -1 -1 -1 0 -1 0 60 0 60 0 60 0 -1 0

- Add a reflection brushmap (e.g. a sky picture). - Add the DEREFL-B texture (size: 15, 15, 15):

Column One Two ____ ____ 2 1 0 10 0 0 0 0 0 0 0 0 0 1 1 0

- Add the DECOLR-A texture. - For more variety in the fire, add more instances of the WRINKLE texture:

Column One Two ____ ____ 5 200 10 100 2 0 1 120 0.5 30 4 0 0.1 0 0.2 0

Column One Two ____ ____ 20 150 20 100 2 50 1 20 0.5 50 4 20 0.1 0 0.4 0

Column One Two ____ ____ 8 200 5 50 5 0 1 150 0.5 50 4 20 0.1 0 0.4 0

And a fourth WRINKLE texture:

Column One Two ____ ____ 12 240 2 150 2 0 1 150 0.5 80 4 0 0.1 0 0.2 0

- Add the DECOLR-B texture (size: 15, 15, 15):

Column One Two ____ ____ 2 1 0 10 0 0 0 0 0 0 0 0 0 1 1 0

You can also apply MNTNTOP texture as follows and drop the DEFLTR-A/FILTER/DEFLT-B texture attributes:

Column One Two ____ ____ 0 -1 0 -1 0 -1 0 255 255 255 0 255 0 1 0 1

Change the texture size to 13, 13, 13 and rotate the axis so Z points up and render.

------------------------------ ... Please Return to News ... ... Please Return to Index ... ------------------------------